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institutefordissentanddatalove:wekillleaks-alpha-feedback [2024/12/25 14:41] editor76institutefordissentanddatalove:wekillleaks-alpha-feedback [2024/12/25 14:42] (current) editor76
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-Some feedback to the Wekill//leaks card game I happily play tested not so long ago:+Some feedback to the WEKILL / / LEAKS card game I happily play tested not so long ago: 
  
   * could be nice to have a pictogram for each type, especially a distinctive one for action cards that can be played out of turn   * could be nice to have a pictogram for each type, especially a distinctive one for action cards that can be played out of turn
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   * on the card "massive protests" was I believe the word "neuralgic". Despite it being my first language, I don't really know this word (fixed)   * on the card "massive protests" was I believe the word "neuralgic". Despite it being my first language, I don't really know this word (fixed)
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   * thematic difference between empire and leaks cards would help (e.g. blue/red rim around cards)   * thematic difference between empire and leaks cards would help (e.g. blue/red rim around cards)
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   * the cards refer to a lot of real events, but I wouldn't be able to find them if I didn't know them befire... Maybe something like "Learn more, lookup <search term>" would help turn an insider reference into a pedagogic opportunity < absolutely, work-in-progress towards 1.0!   * the cards refer to a lot of real events, but I wouldn't be able to find them if I didn't know them befire... Maybe something like "Learn more, lookup <search term>" would help turn an insider reference into a pedagogic opportunity < absolutely, work-in-progress towards 1.0!
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   * at the game play, the introduction and explanation - although very good - took 30 minutes after a 10 min delay, leading to only about 15 min gameplay for me :/ future playtest events should 1/ have shorter intro 2/ let players figure out the rules from the manual 3/ last at least 90min   * at the game play, the introduction and explanation - although very good - took 30 minutes after a 10 min delay, leading to only about 15 min gameplay for me :/ future playtest events should 1/ have shorter intro 2/ let players figure out the rules from the manual 3/ last at least 90min
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   * generally really nice idea, and would love to support getting a deck! <3   * generally really nice idea, and would love to support getting a deck! <3
  
  • institutefordissentanddatalove/wekillleaks-alpha-feedback.txt
  • Last modified: 2024/12/25 14:42
  • by editor76