feedback pad for “Beta” edition: https://pad.systemli.org/p/qE96y9-LaqsqcASk_Ysc-keep
WARNING: because [reasons, and last-minute changes probably in the wrong direction] the “alpha” edition's gameplay is quite unbalanced. The Leak apparently tends to often win, much more than the Empire. A patch set (modifying slightly the rules and the cards to try to make “alpha” more balanced) is being discussed on this wiki page: https://challengepower.info/institutefordissentanddatalove/wekillleaks-alpha-patchset
this sentence: the empire with 4 points of legit and 3 points of viol can play a card which level is 4 and 3, or 1 and 2. / the last part is super confusing, as it could also be 3 and 2, anything where l⇐4 and v⇐3 < to better explain in the rules, maybe a list of 3 or 4 pairs of values?
notes:
> is this asymmetry intended to be advantageous to the leak, or empire? we think it feels like a disadvantage to the empire
> If the game gets balanced it would be nobody's advantage. just maybe an interest in switching side to try both slightly different gameplays... obviously one doesnt run one Empire the same way one runs a small publishing organisation... Empire has this "moral' choice of chosing between the "way of the violence" and the "way of legitimacy".. those were not too distinct on one-before-the-last iteration. subtle modifications in the way of differentiating the two had a huge impact on the difficulty for The Empire. after more discussions and playtest feedback, an avenue for making it easier could maybe be more "choose +1 legitimacy or +1 violence". they are a recent edition, and there are maybe 3-4 such cards across the Empire's deck. maybe they could be 6, 7, 8... so as many chances to go one way or another, or alter the balance...?
--- Suggestion: to invert PLAY phase and DRAW phase (to draw before playing) < brilliant. this works!
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note: T+I chose to play their first round with open hands, despite understanding it is intended to be played with closed hands.
Fake News says “pick 1 card” but doesn't use the word “random”, while Hacktivists says “picks 2 random”. It seems clear Fake News must be a random choice too, given closed hands, but the inconsistency in phrasing is confusing.
Question: What capacity applies for interrupt cards played during opponent's turn? (seems capacity is reset at end of turn, but, it is not explicitly stated.)
Removing MIC repression (using Merc Files): which stat to decrement? (MIC had a choice of which to +1). could be Leak's choice, or could be whatever Empire chose when they played MIC… but then that would need to be remembered.
removing State of Emergency: is the persistent +1 subtracted at moment of decision to remove it, or only after the turn? (latter makes more sense to me, but it is ambiguous and resulted in some discussion of which it should be.) This could be clarified by editing the CARD LEVELS section of the manual to s/it brought get subtracted/it brought get subtracted at the end of the turn/
Draw Phase instructions: is it allowed to (1) not play a card, (2) draw 1 card, and then (3) subsequently discard two and draw two more? We think so, but not certain.
post-mortem: game started out neck in neck but then The Leak pulled ahead and got to 10 while Empire never exceeded 5,5. Despite substantial lead, it took a long time for The Leak to exhaust Empire's legitimacy. Ended with violence 3 and capacity 10.
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Some feedback to the WEKILL / / LEAKS card game I happily play tested not so long ago:
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'should there be a “plea deal” card?' :) < maybe for 1.0.. or future extension :)
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Censorship Resistant Servers says “if censorship or ddos is in play, discard them. while in play, censorship or ddos can't be played”, and Gag Order says “can't be played if Censorship Resistant Servers is in play”.
-- War For an Asian Island costs 5,7 and gives +1, +2, amplifying the imbalance of legitimacy vs violence --
Empire won a game with 3,4,4 starting state when leak had a not-very-good starting hand. --
Advanced Source Protection's ongoing damage is too strong, can be devastating
Leak got to 13 cap before winning